Project Details
Description
Raytracing is becoming ubiquitous in real-time rendering. As we move towards pathtracing huge amounts of compute will be necessary to create high quality renderings for real-time applications. Shifting these computations into the cloud and reusing (partial) results has the potential to significantly increase the efficiency of these computations.
Status | Active |
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Effective start/end date | 1/03/21 → 28/02/24 |