Exploratory and Collaborative Learning Experience in Immersive Environments: Implementation and findings from an archaeological domain

Christian Gütl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

This paper describes a multi-user learning environment in a virtual world setting. An exploratory and collaborative learning using an educational scavenger hunt metaphor form the basis for student learning and engagement in virtual world. The learning experience is based on the following elements: exploration – students explore the learning content on their own, and build a knowledge base. Cooperation and Collaboration – students cooperate and collaborate to uncover information, share findings, and gain knowledge and skills. Discussion and Reflection – students discuss and solve problems together, and exercise reflective learning. Based on this idea, three main contributions are provided in this paper: Firstly, a pedagogical model which combines immersive, online, and virtual collaboration with an exploratory teaching approach. Secondly, the learning tasks and interactions are incorporated by a flexible to use set of tools in the virtual world Open Wonderland. Finally, an experimentation study evaluating the virtual world in the learning domain Egyptology.
Originalspracheenglisch
TitelImmersive Learning Research Network. iLRN 2016.
Herausgeber (Verlag)Springer, Cham
Seiten3-16
ISBN (elektronisch)978-3-319-41769-1
ISBN (Print)978-3-319-41768-4
DOIs
PublikationsstatusVeröffentlicht - 2016
Veranstaltung2nd International Conference on Immersive Learning Research Network: iLRN 2016 - Santa Barbara, USA / Vereinigte Staaten
Dauer: 27 Juni 20161 Juli 2016

Publikationsreihe

NameCommunications in Computer and Information Science
Band621
ISSN (elektronisch)1865-0929

Konferenz

Konferenz2nd International Conference on Immersive Learning Research Network
Land/GebietUSA / Vereinigte Staaten
OrtSanta Barbara
Zeitraum27/06/161/07/16

ASJC Scopus subject areas

  • Human-computer interaction

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