Exploratory and Collaborative Learning Experience in Immersive Environments: Implementation and findings from an archaeological domain

Christian Gütl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

This paper describes a multi-user learning environment in a virtual world setting. An exploratory and collaborative learning using an educational scavenger hunt metaphor form the basis for student learning and engagement in virtual world. The learning experience is based on the following elements: exploration – students explore the learning content on their own, and build a knowledge base. Cooperation and Collaboration – students cooperate and collaborate to uncover information, share findings, and gain knowledge and skills. Discussion and Reflection – students discuss and solve problems together, and exercise reflective learning. Based on this idea, three main contributions are provided in this paper: Firstly, a pedagogical model which combines immersive, online, and virtual collaboration with an exploratory teaching approach. Secondly, the learning tasks and interactions are incorporated by a flexible to use set of tools in the virtual world Open Wonderland. Finally, an experimentation study evaluating the virtual world in the learning domain Egyptology.
Original languageEnglish
Title of host publicationImmersive Learning Research Network. iLRN 2016.
PublisherSpringer, Cham
Pages3-16
ISBN (Electronic)978-3-319-41769-1
ISBN (Print)978-3-319-41768-4
DOIs
Publication statusPublished - 2016
Event2nd International Conference on Immersive Learning Research Network: iLRN 2016 - Santa Barbara, United States
Duration: 27 Jun 20161 Jul 2016

Publication series

NameCommunications in Computer and Information Science
Volume621
ISSN (Electronic)1865-0929

Conference

Conference2nd International Conference on Immersive Learning Research Network
Country/TerritoryUnited States
CitySanta Barbara
Period27/06/161/07/16

Keywords

  • virtual worlds
  • e-learning
  • hci

ASJC Scopus subject areas

  • Human-Computer Interaction

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