sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Original languageEnglish
Title of host publicationProceedings of ICL 2018 - The Challenges of the Digital Transformation in Education
PublisherSpringer
Pages729-740
Publication statusPublished - 2018

Fields of Expertise

  • Information, Communication & Computing

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