sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Original languageEnglish
Title of host publicationProceedings of ICL 2018 - The Challenges of the Digital Transformation in Education
PublisherSpringer
Pages729-740
Publication statusPublished - 2018

Fields of Expertise

  • Information, Communication & Computing

Cite this

Steinmaurer, A., Pirker, J., & Gütl, C. (2018). sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education. In Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education (pp. 729-740). Springer.