Immersively Learning Object Oriented Programming Concepts With sCool

Chanelle Kaith Mosquera*, Alexander Steinmaurer, Christian Eckhardt, Christian Gütl

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The proposed project, sCool, is an adaptive mobile game designed for STEM education. In this work, we present a new iteration of sCool in efforts to further examine contributing factors of engagement and comprehension. The new developed game experience for acquiring object-oriented programming skills is divided into two parts: concept-learning and practical. In the concept-learning part, the users explore a virtual environment filled with puzzle-pieces hinting theoretical concepts, preparing the users for the practical part. Users need to solve a programming challenge in Python, directing game-objects on a checkerboard to certain fields. Conducting a study involving 39 school students and three teachers, we are able to successfully display an enhanced understanding of different programming concepts.
Original languageEnglish
Title of host publicationProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
EditorsDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
Place of Publicationan Luis Obispo, CA, USA, USA
PublisherIEEE Xplore
Pages124-131
Number of pages8
ISBN (Electronic)978-1-7348995-0-4
ISBN (Print)978-1-7281-5226-4
DOIs
Publication statusPublished - Jun 2020
Event6th International Conference of the Immersive Learning Research Network, - Virtuell, United States
Duration: 21 Jun 202025 Jun 2020

Conference

Conference6th International Conference of the Immersive Learning Research Network,
Abbreviated titleiLRN 2020
CountryUnited States
CityVirtuell
Period21/06/2025/06/20

Keywords

  • coding
  • digital skills
  • game-based learning
  • K-12 education

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Media Technology

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