Video Games and their Correlation to Empathy: How to teach and experience empathic emotion

Ossy Dwi Endah Wulansari, Johanna Pirker, Johannes Kopf, Christian Gütl

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandForschungBegutachtung

Abstract

This article focuses on how video games may trigger empathy. On the one hand, globalization and our fast-changing, globalized world have resulted in an empathy deficit, a situation that calls desperately for a new approach to tackle the empathy issue. On the other hand, recent statistical data has shown that players in some countries today spend on average more than 4 h weekly playing games. Most past research has found that playing violent games decreases pro-social behavior. However, only a few studies investigate the effects of neutral or pro-social video games. Our study aims to identify several characteristics of four games that seem to promote positive moral and empathy and involves 40 subjects. Specifically, we look into the effects of variation of number of interventions and the correlation with perceived presence and immersion. The research reported in this paper covers background and related work on empathy research, existing work on video games for experiencing empathy and the layout of the study. The findings of this initial study on four pro-social games suggest that sufficient story-line of video games can positively impacts aspects such as the ‘perspective taking’ of players. Findings also indicate that multiple interventions and higher perceived immersion dent to increase the level of empathy. This research may contribute to supporting the promotion and development of the ‘games for good’ or ‘games for change’ campaign.

Originalspracheenglisch
TitelThe Impact of the 4th Industrial Revolution on Engineering Education
UntertitelProceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019)
Redakteure/-innenMichael E. Auer, Hanno Hortsch, Panarit Sethakul
Herausgeber (Verlag)Springer
Seiten151-163
Seitenumfang13
BandVolume 1
ISBN (elektronisch)https://doi.org/10.1007/978-3-030-40274-7
ISBN (Print)9783030402730
DOIs
PublikationsstatusVeröffentlicht - 1 Jan 2020
Veranstaltung22nd International Conference on Interactive Collaborative Learning, ICL 2019 - Bangkok, Thailand
Dauer: 25 Sep 201927 Sep 2019

Publikationsreihe

NameAdvances in Intelligent Systems and Computing
Band1134 AISC
ISSN (Print)2194-5357
ISSN (elektronisch)2194-5365

Konferenz

Konferenz22nd International Conference on Interactive Collaborative Learning, ICL 2019
LandThailand
OrtBangkok
Zeitraum25/09/1927/09/19

Schlagwörter

    ASJC Scopus subject areas

    • !!Control and Systems Engineering
    • !!Computer Science(all)

    Fields of Expertise

    • Information, Communication & Computing

    Dieses zitieren

    Endah Wulansari, O. D., Pirker, J., Kopf, J., & Gütl, C. (2020). Video Games and their Correlation to Empathy: How to teach and experience empathic emotion. in M. E. Auer, H. Hortsch, & P. Sethakul (Hrsg.), The Impact of the 4th Industrial Revolution on Engineering Education: Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) (Band Volume 1, S. 151-163). (Advances in Intelligent Systems and Computing; Band 1134 AISC). Springer. https://doi.org/10.1007/978-3-030-40274-7_16