Beyond Gaming: The Potential of Twitch for Online Learning and Teaching

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Twitch is a live streaming platform that was originally designed for gamers to share their gaming experiences. The viewer culture on Twitch supports a lively exchange between streamers and viewers and also among viewers themselves. While the potential of Twitch for game tutorials and instructions has been explored, its potential for university lectures still appears to be undiscovered. In this paper, we discuss the potential of Twitch for teaching. We ran two different courses on Twitch, one for CS beginners, the other a game development course for students in a master's program. Evaluations with students show Twitch benefits, including increased engagement and interaction in chat and the ability to watch videos directly afterward. On the other hand, we also discovered several challenges, such as in-chat spam by bots. In this paper, we would like to discuss initial experiences from different perspectives and discuss best practices. Our aim in doing so, is to help other teachers decide whether Twitch might be a suitable online learning platform for their course.

Originalspracheenglisch
TitelITiCSE 2021 - Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education
Herausgeber (Verlag)Association of Computing Machinery
Seiten74-80
Seitenumfang7
ISBN (elektronisch)9781450382144
DOIs
PublikationsstatusVeröffentlicht - 26 Jun 2021
Veranstaltung26th ACM Conference on Innovation and Technology in Computer Science Education: ITiCSE 2021 - Virtuell, Deutschland
Dauer: 26 Jun 20211 Jul 2021

Publikationsreihe

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Konferenz

Konferenz26th ACM Conference on Innovation and Technology in Computer Science Education
KurztitelITiCSE 2021
LandDeutschland
OrtVirtuell
Zeitraum26/06/211/07/21

ASJC Scopus subject areas

  • Technologie- und Innovationsmanagement
  • Ausbildung bzw. Denomination

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