VR or Not VR - No Longer a Question?

Wolfgang Dokonal, Michael William Knight, Ernst Dengg

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Abstract

Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.
Original languageEnglish
Title of host publicationComplexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2
EditorsAulikki Herneoja, Toni Österlund, Piia Markannen
Pages573
Number of pages579
Publication statusPublished - 22 Aug 2016
EventeCAADe 2016 34th Annual Conference: Complexity and Simplicity - Oulu School of Architecture Finland, Oulu, Finland
Duration: 22 Aug 201626 Aug 2016
http://www.ecaade.org/prev-conf/archive/ecaade2016/www.oulu.fi/architecture/2016ecaade.html

Conference

ConferenceeCAADe 2016 34th Annual Conference
CountryFinland
CityOulu
Period22/08/1626/08/16
Internet address

Keywords

    Fields of Expertise

    • Sustainable Systems

    Cite this

    Dokonal, W., Knight, M. W., & Dengg, E. (2016). VR or Not VR - No Longer a Question? In A. Herneoja, T. Österlund, & P. Markannen (Eds.), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2 (pp. 573)

    VR or Not VR - No Longer a Question? / Dokonal, Wolfgang; Knight, Michael William; Dengg, Ernst.

    Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2. ed. / Aulikki Herneoja; Toni Österlund; Piia Markannen. 2016. p. 573.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

    Dokonal, W, Knight, MW & Dengg, E 2016, VR or Not VR - No Longer a Question? in A Herneoja, T Österlund & P Markannen (eds), Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2. pp. 573, eCAADe 2016 34th Annual Conference, Oulu, Finland, 22/08/16.
    Dokonal W, Knight MW, Dengg E. VR or Not VR - No Longer a Question? In Herneoja A, Österlund T, Markannen P, editors, Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2. 2016. p. 573
    Dokonal, Wolfgang ; Knight, Michael William ; Dengg, Ernst. / VR or Not VR - No Longer a Question?. Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2. editor / Aulikki Herneoja ; Toni Österlund ; Piia Markannen. 2016. pp. 573
    @inproceedings{c9a1122b6b004e99941e2c6d53f1c0e6,
    title = "VR or Not VR - No Longer a Question?",
    abstract = "Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: {"}Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a {"}far-fetched, high-tech expensive folly?{"}To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.",
    keywords = "Virtual Reality, Low Cost Interfaces, Google Cardboard",
    author = "Wolfgang Dokonal and Knight, {Michael William} and Ernst Dengg",
    year = "2016",
    month = "8",
    day = "22",
    language = "English",
    pages = "573",
    editor = "Aulikki Herneoja and Toni {\"O}sterlund and Piia Markannen",
    booktitle = "Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2",

    }

    TY - GEN

    T1 - VR or Not VR - No Longer a Question?

    AU - Dokonal, Wolfgang

    AU - Knight, Michael William

    AU - Dengg, Ernst

    PY - 2016/8/22

    Y1 - 2016/8/22

    N2 - Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.

    AB - Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.

    KW - Virtual Reality

    KW - Low Cost Interfaces

    KW - Google Cardboard

    M3 - Conference contribution

    SP - 573

    BT - Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2

    A2 - Herneoja, Aulikki

    A2 - Österlund, Toni

    A2 - Markannen, Piia

    ER -