VR or not VR – an EeZee question?

Wolfgang Dokonal, Michael William Knight, Ernst Dengg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods. Previous research by the authors reported on the results of an international student workshop, which focused on both the workflow, and the spatial perception that users experienced. In this paper, we continue to explore the question: “Can low cost VR be an effective addition to the architects’ design toolbox, or does it still remain a “far-fetched, high-tech expensive folly?” We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools for the new low cost Head Mounted Displays.
LanguageEnglish
Title of host publicationXX Congreso de la Sociedad Iberoamericana de Gráfica Digital
Subtitle of host publicationCrowdthinking
EditorsRodrigo A. Martin Iglesias
Place of PublicationSao Paulo
PublisherBlucher
Pages831 - 837
Number of pages7
StatusPublished - 12 Dec 2016
EventSigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital - Centro Cultural San Martin, Buenos Aires, Argentina
Duration: 9 Nov 201611 Nov 2016
http://sigradi2016.org/index.php/2016/index

Conference

ConferenceSigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital
Abbreviated titleSigradi 2016
CountryArgentina
CityBuenos Aires
Period9/11/1611/11/16
Internet address

Fingerprint

Virtual reality
Costs
Technical presentations
Display devices
Students

Keywords

  • Virtual Reality
  • Google Cardboard
  • Low Cost Interface
  • Oculus Rift

ASJC Scopus subject areas

  • Human-Computer Interaction

Fields of Expertise

  • Sustainable Systems

Cite this

Dokonal, W., Knight, M. W., & Dengg, E. (2016). VR or not VR – an EeZee question? In R. A. Martin Iglesias (Ed.), XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: Crowdthinking (pp. 831 - 837). Sao Paulo: Blucher .

VR or not VR – an EeZee question? / Dokonal, Wolfgang; Knight, Michael William; Dengg, Ernst.

XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: Crowdthinking. ed. / Rodrigo A. Martin Iglesias. Sao Paulo : Blucher , 2016. p. 831 - 837.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Dokonal, W, Knight, MW & Dengg, E 2016, VR or not VR – an EeZee question? in RA Martin Iglesias (ed.), XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: Crowdthinking. Blucher , Sao Paulo, pp. 831 - 837, Sigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital, Buenos Aires, Argentina, 9/11/16.
Dokonal W, Knight MW, Dengg E. VR or not VR – an EeZee question? In Martin Iglesias RA, editor, XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: Crowdthinking. Sao Paulo: Blucher . 2016. p. 831 - 837.
Dokonal, Wolfgang ; Knight, Michael William ; Dengg, Ernst. / VR or not VR – an EeZee question?. XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: Crowdthinking. editor / Rodrigo A. Martin Iglesias. Sao Paulo : Blucher , 2016. pp. 831 - 837
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