Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds)

Research output: Chapter in Book/Report/Conference proceedingConference contribution

LanguageEnglish
Title of host publicationConnecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015
StatusPublished - 2015

Keywords

  • game development
  • virtual worlds

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Pirker, J., & Gütl, C. (2015). Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds). In Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015

Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds). / Pirker, Johanna; Gütl, Christian.

Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015. 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pirker, J & Gütl, C 2015, Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds). in Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015.
Pirker J, Gütl C. Virtual Worlds as Engaging Collaborative Experience (Engagement Strategies from Games, Gamification, and Virtual Worlds). In Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015. 2015.
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author = "Johanna Pirker and Christian G{\"u}tl",
year = "2015",
language = "English",
booktitle = "Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015",

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KW - virtual worlds

M3 - Conference contribution

BT - Connecting Collaborative & Crowd Work with Online Education Workshop at CSCW 2015

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