Abstract
Original language | English |
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Pages (from-to) | 100-106 |
Journal | IEEE computer graphics and applications |
Publication status | Published - 2019 |
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Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling. / Schmalstieg, Dieter.
In: IEEE computer graphics and applications, 2019, p. 100-106.Research output: Contribution to journal › Article › Research › peer-review
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TY - JOUR
T1 - Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling
AU - Schmalstieg, Dieter
PY - 2019
Y1 - 2019
N2 - This paper discusses the state of the art in realtime interactive simulation patterns, which are essential in the development of game engines, digital storytelling, and many other graphical applications. We show how currently popular patterns have evolved from equivalent, or, at least, very similar concepts, and are deeply related. We show that game engines do not need to choose a particular pattern, but can easily combine all desired properties with little or no overhead.
AB - This paper discusses the state of the art in realtime interactive simulation patterns, which are essential in the development of game engines, digital storytelling, and many other graphical applications. We show how currently popular patterns have evolved from equivalent, or, at least, very similar concepts, and are deeply related. We show that game engines do not need to choose a particular pattern, but can easily combine all desired properties with little or no overhead.
M3 - Article
SP - 100
EP - 106
JO - IEEE computer graphics and applications
JF - IEEE computer graphics and applications
SN - 0272-1716
ER -