Towards an Architecture of Collaborative Objects

Research output: Contribution to conferencePaper

Abstract

Towards an Architecture of Collaborative Objects, explores the potential of playing with Collaborative Objects in real, augmented and mixed realities. A multi-player game platform App: VoxelCO, developed by the author, provides a speculative playground to research, the interaction with objects, things and people, as well as provokes new opportunities to engage deeply with its content and context. Furthermore, VoxelCO, reveals new modes of participation, to design and collaborate in real-time with augmented reality, using millennial tools: mobile devices. A case study project, the VoxelStage, offered an opportunity to apply VoxelCO to design a stage together with a group of students. To merge the collaboratively aggregated virtual objects of VoxelCO with reality, real WireCubes were augmented and assembled, proposing an architecture of socially augmented fuzzy formations.
Original languageEnglish
Pages325-332
Number of pages7
Publication statusPublished - 26 Aug 2019
Event37th eCAADe and 23rd SIGraDi Conference: Architecture in the Age of the 4th Industrial Revolution - Faculty of Architecture – University of Porto (FAUP), Porto, Portugal
Duration: 11 Sep 201913 Sep 2019
https://ecaadesigradi2019.arq.up.pt/

Conference

Conference37th eCAADe and 23rd SIGraDi Conference
Abbreviated titleECAADE SIGRADI 2019
CountryPortugal
CityPorto
Period11/09/1913/09/19
Internet address

Keywords

  • Collaborative Objects
  • Augmented Reality
  • Realtime
  • fuzzy
  • play

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  • Activities

    • 1 Talk at conference or symposium

    Towards an Architecture of Collaborative Objects

    Alexander Grasser (Speaker)
    11 Sep 2019

    Activity: Talk or presentationTalk at conference or symposiumScience to science

    Cite this

    Grasser, A. (2019). Towards an Architecture of Collaborative Objects. 325-332. Paper presented at 37th eCAADe and 23rd SIGraDi Conference, Porto, Portugal.