Tokenfication - The potential of non-fungible tokens (NFT) for game development

Allan Fowler, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

In recent years, there has been an increase in the interest in non-fungible tokens (NFT) to purchase digital art and has shaped a new form of art collecting. The art community has a long history of challenges and opportunities with the commercialization of art. More recently, there has also been an interest in the purchase of game art as investments or collecting. With the advent of blockchain currencies, NFTs have introduced a way for investors, collectors, and game developers to purchase or sell game art. However, the potential of NFT for the games and game development industry is manifold. In this paper, the authors will reflect on the potential of NTF's for game developers and content creators.

Original languageEnglish
Title of host publicationCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation of Computing Machinery
Pages152-157
Number of pages6
ISBN (Electronic)9781450383561
DOIs
Publication statusPublished - 15 Oct 2021
Event8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play: CHI PLAY 2021 - Virtual, Online, Austria
Duration: 18 Oct 202121 Oct 2021

Conference

Conference8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY 2021
Country/TerritoryAustria
CityVirtual, Online
Period18/10/2121/10/21

Keywords

  • Art
  • Blockchain
  • Games
  • Non-fungible token

ASJC Scopus subject areas

  • Human-Computer Interaction

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