Abstract
In recent years, there has been an increase in the interest in non-fungible tokens (NFT) to purchase digital art and has shaped a new form of art collecting. The art community has a long history of challenges and opportunities with the commercialization of art. More recently, there has also been an interest in the purchase of game art as investments or collecting. With the advent of blockchain currencies, NFTs have introduced a way for investors, collectors, and game developers to purchase or sell game art. However, the potential of NFT for the games and game development industry is manifold. In this paper, the authors will reflect on the potential of NTF's for game developers and content creators.
Original language | English |
---|---|
Title of host publication | CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association of Computing Machinery |
Pages | 152-157 |
Number of pages | 6 |
ISBN (Electronic) | 9781450383561 |
DOIs | |
Publication status | Published - 15 Oct 2021 |
Event | 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play: CHI PLAY 2021 - Virtual, Online, Austria Duration: 18 Oct 2021 → 21 Oct 2021 |
Conference
Conference | 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
---|---|
Abbreviated title | CHI PLAY 2021 |
Country/Territory | Austria |
City | Virtual, Online |
Period | 18/10/21 → 21/10/21 |
Keywords
- Art
- Blockchain
- Games
- Non-fungible token
ASJC Scopus subject areas
- Human-Computer Interaction