Original language | German |
---|---|
Title of host publication | ACM Symposium on Virtual Reality Software and Technology 2002 |
Publisher | . |
Pages | 01-08 |
Publication status | Published - 2002 |
Cite this
Zach, C. (2002). Time-critical Rendering of Discrete and Continuous Levels of Details. In ACM Symposium on Virtual Reality Software and Technology 2002 (pp. 01-08). ..
Time-critical Rendering of Discrete and Continuous Levels of Details. / Zach, Christopher.
ACM Symposium on Virtual Reality Software and Technology 2002. ., 2002. p. 01-08.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › Research › peer-review
Zach, C 2002, Time-critical Rendering of Discrete and Continuous Levels of Details. in ACM Symposium on Virtual Reality Software and Technology 2002. ., pp. 01-08.
Zach C. Time-critical Rendering of Discrete and Continuous Levels of Details. In ACM Symposium on Virtual Reality Software and Technology 2002. . 2002. p. 01-08
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