The Value of Game Prototyping Projects for Students and Industry

Johanna Pirker, Annakaisa Kultima, Christian Gütl

Research output: Chapter in Book/Report/Conference proceedingConference contribution

LanguageEnglish
Title of host publicationProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events
PublisherAssociation of Computing Machinery
Pages54-57
StatusPublished - 2016

Keywords

  • game jam
  • game development

ASJC Scopus subject areas

  • Computer Science Applications

Cite this

Pirker, J., Kultima, A., & Gütl, C. (2016). The Value of Game Prototyping Projects for Students and Industry. In Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events (pp. 54-57). Association of Computing Machinery.

The Value of Game Prototyping Projects for Students and Industry. / Pirker, Johanna; Kultima, Annakaisa; Gütl, Christian.

Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, 2016. p. 54-57.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pirker, J, Kultima, A & Gütl, C 2016, The Value of Game Prototyping Projects for Students and Industry. in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, pp. 54-57.
Pirker J, Kultima A, Gütl C. The Value of Game Prototyping Projects for Students and Industry. In Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery. 2016. p. 54-57.
Pirker, Johanna ; Kultima, Annakaisa ; Gütl, Christian. / The Value of Game Prototyping Projects for Students and Industry. Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, 2016. pp. 54-57
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