The Potential of Augmented Reality for Digital Twins: A Literature Review

Andreas Kunz, Sabrina Rosmann, Enrica Loria, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review


As the boundary between real and virtual life is becoming increasingly blurred, researchers and practitioners are looking for ways to integrate the two intending to improve human lives in a plethora of domains. A cutting-edge concept is the design of Digital Twins (DT), having a broad range of implications and applications, spanning from education, training, as well as safety and productivity in the workplace. An emergent approach for implementing DTs is the usage of mixed reality (MR) and augmented reality (AR), which are well aligned with merging real and virtual objects to enhance the human's ability to interact with and manage DTs. Yet, this is still a novel area of research and, as such, a grounded understanding of the current state, challenges, and open questions is still lacking. Towards this, we conducted a PRISMA-based literature review of scientific articles and book chapters dealing with the use of MR and AR for digital twins. After a thorough screening phase and eligibility check, 25 papers were analyzed, sorted and compared by different categories like research topic (e.g., visualization, guidance), domain (e.g., manufacturing, education), paper type (e.g., design study, evaluation), evaluation type (user study, case study or none), used hardware (e.g., Microsoft HoloLens, mobile devices) as well as the different outcomes (result type and topic, problems, outlook). The major finding of this research survey is the predominant focus of the reviewed papers on the technology itself and the neglect of factors regarding the users. We, therefore, encourage researchers in this area to keep the importance of ease and joy of use in mind and include users in multiple stages of their work.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PublisherInstitute of Electrical and Electronics Engineers
Number of pages10
ISBN (Electronic)9781665496179
Publication statusPublished - 2022
Event29th IEEE Conference on Virtual Reality and 3D User Interfaces: VR 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022


Conference29th IEEE Conference on Virtual Reality and 3D User Interfaces
Abbreviated titleVR 2022
Country/TerritoryNew Zealand
CityVirtual, Online


  • Computer graphics
  • Computer systems organization
  • Computing methodologies
  • Document types
  • Embedded and cyber-physical systems
  • General and reference
  • Graphics systems and interfaces
  • Mixed/augmented reality
  • Surveys and overviews

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation


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