The Potential of 360-Degree Virtual Reality Videos and Real VR for Education - A Literature Review

Johanna Pirker, Andreas Dengel

Research output: Contribution to journalArticle

Abstract

Virtual reality shows a wide variety of potentials for education. Also, 360-degree-videos can provide educational experiences within such dangerous or non-tangible settings. But what is the potential for the teaching of 360-degree-videos in virtual reality environments Regarding the use of real VR settings in the classroom, research is still scarce. In the context of a systematic review, we would like to investigate use cases, advantages and limitations, interaction characteristics, and real VR scenarios. By analyzing 65 articles in-depth, our results suggest that 360-degree-videos can be used for a wide variety of topics. While only a few articles report technological benefits, there are indicators that 360-degree-videos can benefit learning processes regarding performance, motivation, and knowledge retention. Most papers report positive effects on other human factors such as presence, perception, engagement, emotions, and empathy. Also, an open research gap in use cases for real VR has been identified.

Original languageEnglish
Number of pages12
JournalIEEE Computer Graphics and Applications
DOIs
Publication statusAccepted/In press - 1 Jan 2021

Keywords

  • Bibliographies
  • Medical services
  • Sports
  • Systematics
  • Three-dimensional displays
  • Training
  • Videos

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

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