The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis

Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review


People approach video games for a multitude of reasons, such as connecting with others, escaping reality, or challenging their abilities. As a consequence, video games have reached an increasingly broader audience and their consumption was even more pronounced during the COVID-19 pandemic. Recent studies have shown how playing video games together improved the well-being of people during period of movement restriction and how video games were an important tool for connecting with physically distant people. However, little is known about how the relationships of people with video games have changed across the years. In order to answer this question, we collected data from the Steam platform and analyzed players' opinions about multiplayer video games as stated in the respective reviews. The reviews analysis showed that players had played more and in addition their reviews had not been influenced by the difficulties of this significant moment. Their contribution, however, had been less relevant for the community when compared to the situation in the years before the pandemic. Finally, an increase in players choosing to play more casual and amusing games became evident.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022
EditorsKostas Karpouzis, Stefano Gualeni, Allan Fowler
PublisherAssociation of Computing Machinery
ISBN (Electronic)9781450397957
Publication statusPublished - 5 Sep 2022
Event17th International Conference on the Foundations of Digital Games: FDG 2022 - Athens, Greece
Duration: 5 Sep 20228 Sep 2022

Publication series

NameACM International Conference Proceeding Series


Conference17th International Conference on the Foundations of Digital Games
Abbreviated titleFDG 2022


  • Multiplayer games
  • Review Analysis
  • Steam

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software


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