Social Network Analysis in Games User Research

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Abstract

This chapter is an introduction to Social Network Analysis (SNA) with a focus on the context of player and in-game data. An overview of the key elements for network analysis is presented along with a discussion of the possibilities that can be realized through the use of networks and advice on using networks for Games User Research (GUR) to understand player behaviour in a social context.

Original languageEnglish
Title of host publicationGames User Research
PublisherOxford University Press
Pages491-499
Number of pages9
ISBN (Print)9780198794844
DOIs
Publication statusPublished - 22 Mar 2018

Fingerprint

Social Network Analysis
Game
Network Analysis
Context

Keywords

  • Game development
  • Games User Research
  • Play Experience
  • Playtesting
  • Social Network Analysis
  • Social Networks
  • User Experience
  • User testing

ASJC Scopus subject areas

  • Mathematics(all)

Cite this

Pirker, J. (2018). Social Network Analysis in Games User Research. In Games User Research (pp. 491-499). Oxford University Press. https://doi.org/10.1093/oso/9780198794844.003.0029

Social Network Analysis in Games User Research. / Pirker, Johanna.

Games User Research. Oxford University Press, 2018. p. 491-499.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Pirker, J 2018, Social Network Analysis in Games User Research. in Games User Research. Oxford University Press, pp. 491-499. https://doi.org/10.1093/oso/9780198794844.003.0029
Pirker J. Social Network Analysis in Games User Research. In Games User Research. Oxford University Press. 2018. p. 491-499 https://doi.org/10.1093/oso/9780198794844.003.0029
Pirker, Johanna. / Social Network Analysis in Games User Research. Games User Research. Oxford University Press, 2018. pp. 491-499
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