Shading atlas streaming demonstration

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Abstract

Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. Shading Atlas Streaming (SAS)[Mueller et al. 2018] is a novel object-space rendering framework suitable for streaming virtual reality content. SAS decouples server-side shading from client-side rendering, allowing the client to perform framerate upsampling and latency compensation autonomously for short periods of time. The shading information created by the server in object space is temporally coherent and can be efficiently compressed using standard MPEG encoding. SAS compares favorably to previous methods for remote image-based rendering in terms of image quality and network bandwidth efficiency. SAS allows highly efficient parallel allocation in a virtualized-texture-like memory hierarchy, solving a common efficiency problem of object-space shading. With SAS, untethered virtual reality headsets can …
Original languageEnglish
Title of host publicationACM SIGGRAPH 2019 Emerging Technologies
PublisherAssociation of Computing Machinery
ISBN (Print)978-1-4503-6308-2
DOIs
Publication statusPublished - 2019
EventACM SIGGRAPH 2019 - Los Angeles, United States
Duration: 28 Jul 20191 Aug 2019

Conference

ConferenceACM SIGGRAPH 2019
CountryUnited States
CityLos Angeles
Period28/07/191/08/19

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Müller, J., Neff, T., Voglreiter, P., Mlakar, M., Steinberger, M., & Schmalstieg, D. (2019). Shading atlas streaming demonstration. In ACM SIGGRAPH 2019 Emerging Technologies [22] Association of Computing Machinery. https://doi.org/10.1145/3305367.3327981