Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities

Christian Faisstnauer, Dieter Schmalstieg, Werner Purgathofer

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Original languageEnglish
Title of host publicationProceedings of the 4th IEEE International Workshop on Distributed Simulation and Real Time Applications
Publisher.
Publication statusSubmitted - 2000
Event4 th IEEE International Workshop on Distributed Simulation and Real Time Applications (DS-RT 2000) - San Francisco, United States
Duration: 25 Aug 200027 Aug 2000

Conference

Conference4 th IEEE International Workshop on Distributed Simulation and Real Time Applications (DS-RT 2000)
CountryUnited States
CitySan Francisco
Period25/08/0027/08/00

Cite this

Faisstnauer, C., Schmalstieg, D., & Purgathofer, W. (2000). Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. Manuscript submitted for publication. In Proceedings of the 4th IEEE International Workshop on Distributed Simulation and Real Time Applications ..