Room Scale Virtual Reality Physics Education: Use Cases for the Classroom

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Interactive and digital learning experiences are becoming increasingly important and used to improve various learning scenarios. In physics education, the use of digital simulations or virtual laboratories to support the learners' understanding is already part of most classrooms. Virtual reality experiences can be used to create even more exciting, engaging, and realistic learning setups to conduct experiments and work with simulations. A range of studies has shown a positive effect of virtual reality experiences for learning. In this paper, we explore the potential of physics education in virtual reality in school-based classroom scenarios. We present a study with 147 high school students from four different schools, to evaluate the potential of room-scale VR learning setups in classroom learning with a focus on engagement and learning experience and focus on dandifying potential use cases for learning experiences in schools from the students' perspective. In this study, we found that students described the experiences as highly engaging and a valuable tool to increase motivation in classrooms. They would rather use VR for learning in the classroom than at home. They prefer a PC-based VR setup over a mobile phone setup. Four main identified use cases for using VR in classrooms from the students' perspective are evaluated and discussed.

Original languageEnglish
Title of host publicationProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
EditorsDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers
Pages242-246
Number of pages5
ISBN (Electronic)9781734899504
DOIs
Publication statusPublished - Jun 2020
Event6th International Conference of the Immersive Learning Research Network, - Virtuell, United States
Duration: 21 Jun 202025 Jun 2020

Conference

Conference6th International Conference of the Immersive Learning Research Network,
Abbreviated titleiLRN 2020
Country/TerritoryUnited States
CityVirtuell
Period21/06/2025/06/20

Keywords

  • e-learning
  • education
  • learning
  • virtual reality

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Education

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