Rixels: Towards Secure Interactive 3D Graphics in Engineering Clouds

Christian Altenhofen, Andreas Dietrich, André Stork, Wolf-Dietrich Fellner

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Cloud computing rekindles old and imposes new challenges on remote visualization especially for interactive 3D graphics applications, e.g., in engineering and/or in entertainment. In this paper we present and discuss an approach entitled 'rich pixels' (short 'rixels') that balances the requirements concerning security and interactivity with the possibilities of hardware accelerated post-processing and rendering, both on the server side as well as on the client side using WebGL.
Original languageUndefined/Unknown
Title of host publicationGo-3D 2017: Mit 3D Richtung Maritim 4.0
PublisherFraunhofer Verlag
Pages25-43
Number of pages19
Publication statusPublished - 2017

Fields of Expertise

  • Information, Communication & Computing

Cite this

Altenhofen, C., Dietrich, A., Stork, A., & Fellner, W-D. (2017). Rixels: Towards Secure Interactive 3D Graphics in Engineering Clouds. In Go-3D 2017: Mit 3D Richtung Maritim 4.0 (pp. 25-43). Fraunhofer Verlag.