Realtime 3D Graphics Programming using the Quake3 Engine

Daniel Wagner, Bernhard Kainz, Dieter Schmalstieg

Research output: Non-print formWebsite / Web publication

Original languageEnglish
Publishernicht erfasst
Media of outputOnline
Publication statusPublished - 2008

Cite this

Wagner, D. (Author), Kainz, B. (Author), & Schmalstieg, D. (Author). (2008). Realtime 3D Graphics Programming using the Quake3 Engine. Website / Web publication, nicht erfasst.