Realtime 3D Graphics Programming using the Quake3 Engine

Daniel Wagner, Bernhard Kainz, Dieter Schmalstieg

Research output: Non-print formWebsite / Web publicationResearch

Original languageEnglish
Publishernicht erfasst
Media of outputOnline
Publication statusPublished - 2008

Cite this

Wagner, D. (Author), Kainz, B. (Author), & Schmalstieg, D. (Author). (2008). Realtime 3D Graphics Programming using the Quake3 Engine. Website / Web publication, nicht erfasst.
Realtime 3D Graphics Programming using the Quake3 Engine. Wagner, Daniel (Author); Kainz, Bernhard (Author); Schmalstieg, Dieter (Author). 2008. nicht erfasst.

Research output: Non-print formWebsite / Web publicationResearch

Wagner, D, Kainz, B & Schmalstieg, D, Realtime 3D Graphics Programming using the Quake3 Engine, 2008, Website / Web publication, nicht erfasst.
Wagner D (Author), Kainz B (Author), Schmalstieg D (Author). Realtime 3D Graphics Programming using the Quake3 Engine nicht erfasst. 2008.
Wagner, Daniel (Author) ; Kainz, Bernhard (Author) ; Schmalstieg, Dieter (Author). / Realtime 3D Graphics Programming using the Quake3 Engine. [Website / Web publication].
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title = "Realtime 3D Graphics Programming using the Quake3 Engine",
author = "Daniel Wagner and Bernhard Kainz and Dieter Schmalstieg",
year = "2008",
language = "English",
publisher = "nicht erfasst",

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TY - ADVS

T1 - Realtime 3D Graphics Programming using the Quake3 Engine

AU - Wagner, Daniel

AU - Kainz, Bernhard

AU - Schmalstieg, Dieter

PY - 2008

Y1 - 2008

UR - http://cgems.inesc.pt/

M3 - Website / Web publication

PB - nicht erfasst

ER -