Real-Time Gaussian-Product Subdivision on the GPU

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Abstract

We propose a real-time technique for rendering Gaussian-Product subdivision surfaces. This is achieved by our real-time subdivision pipeline, able to accept the base of Gaussian-Product subdivision, that is, a covariance mesh, which extends regular base meshes by storing additional 3x3 covariance matrices per vertex. Our technique evaluates the non-linear limit subdivision surface by computing B-spline patches embedded in a 9-dimensional dual space, where the subdivision scheme becomes linear.
We construct and evaluate these B-spline patches using real-time tessellation capabilities of current GPUs. We analyzed the performance of our technique on all supported subdivision levels, and provide an analysis of its visual quality and geometric accuracy
Original languageEnglish
Title of host publicationVision, Modeling, and Visualization
PublisherEurographics - European Association for Computer Graphics
Pages27-34
Number of pages8
ISBN (Electronic)978-3-03868-161-8
DOIs
Publication statusPublished - 27 Sept 2021
Event26th International Symposium on Vision, Modeling, and Visualization: VMV 2021 - TU Dresden, Virtuell, Germany
Duration: 27 Sept 202128 Oct 2021

Conference

Conference26th International Symposium on Vision, Modeling, and Visualization
Abbreviated titleVMV 2021
Country/TerritoryGermany
CityVirtuell
Period27/09/2128/10/21

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