New input modalities for modern game design and virtual embodiment

Reinhold Scherer, Markus Pröll, Brendan Zachary Allison, Gernot Müller-Putz

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Original languageEnglish
Title of host publicationIEEE Virtual Reality 2012
Publisher.
Pages163-164
Publication statusPublished - 2012
EventVirtual Reality Conference - Orange County, CA, United States
Duration: 4 Mar 20128 Mar 2012

Conference

ConferenceVirtual Reality Conference
CountryUnited States
CityOrange County, CA
Period4/03/128/03/12

Fields of Expertise

  • Information, Communication & Computing

Treatment code (Nähere Zuordnung)

  • Basic - Fundamental (Grundlagenforschung)
  • Application

Cite this

Scherer, R., Pröll, M., Allison, B. Z., & Müller-Putz, G. (2012). New input modalities for modern game design and virtual embodiment. In IEEE Virtual Reality 2012 (pp. 163-164). ..

New input modalities for modern game design and virtual embodiment. / Scherer, Reinhold; Pröll, Markus; Allison, Brendan Zachary; Müller-Putz, Gernot.

IEEE Virtual Reality 2012. ., 2012. p. 163-164.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Scherer, R, Pröll, M, Allison, BZ & Müller-Putz, G 2012, New input modalities for modern game design and virtual embodiment. in IEEE Virtual Reality 2012. ., pp. 163-164, Virtual Reality Conference, Orange County, CA, United States, 4/03/12.
Scherer R, Pröll M, Allison BZ, Müller-Putz G. New input modalities for modern game design and virtual embodiment. In IEEE Virtual Reality 2012. . 2012. p. 163-164
Scherer, Reinhold ; Pröll, Markus ; Allison, Brendan Zachary ; Müller-Putz, Gernot. / New input modalities for modern game design and virtual embodiment. IEEE Virtual Reality 2012. ., 2012. pp. 163-164
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