MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl

Research output: Chapter in Book/Report/Conference proceedingConference contribution

LanguageUndefined/Unknown
Title of host publicationInternational Conference on Immersive Learning
Pages155-169
Number of pages15
StatusPublished - 2017

Cite this

Hutzler, A., Wagner, R., Pirker, J., & Gütl, C. (2017). MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. In International Conference on Immersive Learning (pp. 155-169)

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. / Hutzler, Armin; Wagner, Rudolf; Pirker, Johanna; Gütl, Christian.

International Conference on Immersive Learning. 2017. p. 155-169.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hutzler, A, Wagner, R, Pirker, J & Gütl, C 2017, MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. in International Conference on Immersive Learning. pp. 155-169.
Hutzler A, Wagner R, Pirker J, Gütl C. MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. In International Conference on Immersive Learning. 2017. p. 155-169.
Hutzler, Armin ; Wagner, Rudolf ; Pirker, Johanna ; Gütl, Christian. / MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. International Conference on Immersive Learning. 2017. pp. 155-169
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