Multi-Resolution Texture for Photorealistic Rendering

Heinz Mayer, Alexander Bornik, Joachim Bauer, Konrad Karner, Franz Leberl

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Original languageEnglish
Title of host publicationSpring Conference on Computer Graphics
Place of PublicationLos Alamitos, Calif.
PublisherIEEE Computer Soc.
Pages174-183
ISBN (Print)0-7695-1215-1
DOIs
Publication statusPublished - 2001
EventSpring Conference on Computer Graphics - Budmerice, Slovakia
Duration: 25 Apr 200128 Apr 2001

Conference

ConferenceSpring Conference on Computer Graphics
CountrySlovakia
CityBudmerice
Period25/04/0128/04/01

Fields of Expertise

  • Sonstiges

Cite this

Mayer, H., Bornik, A., Bauer, J., Karner, K., & Leberl, F. (2001). Multi-Resolution Texture for Photorealistic Rendering. In Spring Conference on Computer Graphics (pp. 174-183). Los Alamitos, Calif.: IEEE Computer Soc.. https://doi.org/10.1109/SCCG.2001.945345

Multi-Resolution Texture for Photorealistic Rendering. / Mayer, Heinz; Bornik, Alexander; Bauer, Joachim; Karner, Konrad; Leberl, Franz.

Spring Conference on Computer Graphics. Los Alamitos, Calif. : IEEE Computer Soc., 2001. p. 174-183.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Mayer, H, Bornik, A, Bauer, J, Karner, K & Leberl, F 2001, Multi-Resolution Texture for Photorealistic Rendering. in Spring Conference on Computer Graphics. IEEE Computer Soc., Los Alamitos, Calif., pp. 174-183, Spring Conference on Computer Graphics, Budmerice, Slovakia, 25/04/01. https://doi.org/10.1109/SCCG.2001.945345
Mayer H, Bornik A, Bauer J, Karner K, Leberl F. Multi-Resolution Texture for Photorealistic Rendering. In Spring Conference on Computer Graphics. Los Alamitos, Calif.: IEEE Computer Soc. 2001. p. 174-183 https://doi.org/10.1109/SCCG.2001.945345
Mayer, Heinz ; Bornik, Alexander ; Bauer, Joachim ; Karner, Konrad ; Leberl, Franz. / Multi-Resolution Texture for Photorealistic Rendering. Spring Conference on Computer Graphics. Los Alamitos, Calif. : IEEE Computer Soc., 2001. pp. 174-183
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