Monte Carlo Scene Search for 3D Scene Understanding

Research output: Contribution to conferencePaper


We explore how a general AI algorithm can be used for 3D scene understanding in order to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. It has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room
layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS' tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that
are better than some manual annotations especially on layouts.
Original languageEnglish
Publication statusAccepted/In press - 1 Mar 2021
Event2021 Conference on Computer Vision and Pattern Recognition - Virtuell
Duration: 19 Jun 202125 Jun 2021


Conference2021 Conference on Computer Vision and Pattern Recognition
Abbreviated titleCVPR 2021

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