Introducing the IEEE virtual reality 2018 special issue

Leila De Floriani, Dieter Schmalstieg

Research output: Contribution to journalEditorial

Abstract

This special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the 29 full papers selected for the IEEE Virtual Reality and 3D User Interfaces (IEEE VR 2018) Conference held in Reutlingen, Germany, March 18-22, 2017. Since its inception in 1993, IEEE VR has been the premier venue to present new research results in the field of Virtual Reality (VR). The strong current trends toward VR systems for consumer audiences heightens the importance of this event. This fact is reflected in the cooperation between TVCG and IEEE VR, which is in its seventh year and is one cornerstone of the strategy of TVCG to combine computer graphics and data visualization in its scope with virtual and augmented reality. The special issue format combines speed of publication with all the established advantages of an archival journal. To that end, a rigorous and competitive two-round review process was performed to ensure the highest quality.
Original languageEnglish
Pages (from-to)v
JournalIEEE Transactions on Visualization and Computer Graphics
Volume24
Issue number4
DOIs
Publication statusPublished - 1 Apr 2018

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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