Interdisciplinary and International Game Projects for Creative Learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

LanguageEnglish
Title of host publicationProceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education
PublisherAssociation of Computing Machinery
Pages29-34
StatusPublished - 2016

Keywords

  • computer science education

ASJC Scopus subject areas

  • Computer Science (miscellaneous)

Cite this

Pirker, J., Economou, D., & Gütl, C. (2016). Interdisciplinary and International Game Projects for Creative Learning. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education (pp. 29-34). Association of Computing Machinery.

Interdisciplinary and International Game Projects for Creative Learning. / Pirker, Johanna; Economou, Daphne; Gütl, Christian.

Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, 2016. p. 29-34.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Pirker, J, Economou, D & Gütl, C 2016, Interdisciplinary and International Game Projects for Creative Learning. in Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, pp. 29-34.
Pirker J, Economou D, Gütl C. Interdisciplinary and International Game Projects for Creative Learning. In Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery. 2016. p. 29-34.
Pirker, Johanna ; Economou, Daphne ; Gütl, Christian. / Interdisciplinary and International Game Projects for Creative Learning. Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, 2016. pp. 29-34
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