Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism

Thomas Augustin, Cord Hockemeyer, Michael Kickmeier-Rust, Dietrich Albert

    Research output: Contribution to journalArticle

    Abstract

    The assessment of knowledge and learning progress in the context of game-based learning requires novel, noninvasive, and embedded approaches. In the present paper, we introduce a mathematical framework which relates the (problem solution) behavior of a learner in the game context to the learner's available and lacking competencies. We argue that a problem situation and its status at a certain point in time can be described by a set of game props and their current properties or states. In the course of the game, the learner can perform different actions to modify the props and, consequently, change the problem situation. Each action is evaluated with respect to its correctness or appropriateness for accomplishing a given task which, in turn, enables conclusions about the competence state of the learner. This assessment procedure serves as the basis for adaptive interventions, for instance, by providing the learner with guidance or feedback
    Original languageEnglish
    Pages (from-to)138-148
    JournalIEEE Transactions on Learning Technologies
    Volume4
    Issue number2
    DOIs
    Publication statusPublished - 2011

    Fields of Expertise

    • Information, Communication & Computing

    Treatment code (Nähere Zuordnung)

    • Basic - Fundamental (Grundlagenforschung)

    Fingerprint

    Dive into the research topics of 'Individualized Skill Assessment in Digital Learning Games: Basic Definitions and Mathematical Formalism'. Together they form a unique fingerprint.

    Cite this