Abstract
Digital twins are a promising technology for various application scenarios such as industry 4.0, medical applications or even urban planning. However, the representation and interaction is often complex and not intuitive. The use of virtual reality in the representation and interaction with digital twins can remedy this. In this paper, we survey the existing literature using the PRISMA guidelines to give a first overview of existing application scenarios, advantages, difficulties and also possible prospects for future work. We identified 30 relevant papers demonstrating first prototypes of combining digital twins with virtual reality. Most applications were in the field of industry 4.0. Popular use cases are remote operations, collaborations, or training and education. While many advantages are presented, also challenges such as VR interaction design, networking optimization, and optimized hardware controls open up also interesting future research fields.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
Publisher | Institute of Electrical and Electronics Engineers |
Pages | 114-120 |
Number of pages | 7 |
ISBN (Electronic) | 9781665484022 |
DOIs | |
Publication status | Published - 2022 |
Event | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2022 - Virtual, Online, New Zealand Duration: 12 Mar 2022 → 16 Mar 2022 |
Conference
Conference | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops |
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Abbreviated title | VRW 2022 |
Country/Territory | New Zealand |
City | Virtual, Online |
Period | 12/03/22 → 16/03/22 |
Keywords
- Computer graphics
- Computer systems organization
- Computing methodologies
- digital twins
- Document types
- Embedded and cyber-physical systems
- General and reference
- Graphics systems and interfaces
- immersion
- literature review
- Mixed/augmented reality
- Surveys and overviews
- Virtual reality
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Media Technology
- Modelling and Simulation