Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State of The Art and Perspectives

Johanna Pirker*, Enrica Loria, Saeed Safikhani, Andreas Kunz, Sabrina Rosmann

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Digital twins are a promising technology for various application scenarios such as industry 4.0, medical applications or even urban planning. However, the representation and interaction is often complex and not intuitive. The use of virtual reality in the representation and interaction with digital twins can remedy this. In this paper, we survey the existing literature using the PRISMA guidelines to give a first overview of existing application scenarios, advantages, difficulties and also possible prospects for future work. We identified 30 relevant papers demonstrating first prototypes of combining digital twins with virtual reality. Most applications were in the field of industry 4.0. Popular use cases are remote operations, collaborations, or training and education. While many advantages are presented, also challenges such as VR interaction design, networking optimization, and optimized hardware controls open up also interesting future research fields.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers
Pages114-120
Number of pages7
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
Abbreviated titleVRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Computer graphics
  • Computer systems organization
  • Computing methodologies
  • digital twins
  • Document types
  • Embedded and cyber-physical systems
  • General and reference
  • Graphics systems and interfaces
  • immersion
  • literature review
  • Mixed/augmented reality
  • Surveys and overviews
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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