Immersive analysis of user motion in VR applications

Simon Kloiber*, Volker Settgast, Christoph Schinko, Martin Weinzerl, Johannes Fritz, Tobias Schreck, Reinhold Preiner

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have created a visual analysis system that is designed for immersive visualisation and exploration of human motion data. By combining suitable data mining algorithms with immersive visualisation techniques, we facilitate the reasoning and understanding of the underlying motion. We apply and evaluate this novel approach on a relevant VR application domain to identify and interpret motion patterns in a meaningful way.

Original languageEnglish
Pages (from-to)1937-1949
Number of pages13
JournalThe Visual Computer
Volume36
Issue number10-12
DOIs
Publication statusPublished - 1 Oct 2020
EventComputer Graphics International (CGI) 2020 -
Duration: 20 Oct 202023 Oct 2020
http://www.cgs-network.org/cgi20/

Keywords

  • Immersive analytics
  • Movement analysis
  • Trajectory visualisation
  • Virtual reality
  • Virtual training evaluation

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Immersive analysis of user motion in VR applications'. Together they form a unique fingerprint.

Cite this