How playstyles evolve: Progression analysis and profiling in Just Cause 2

Johanna Pirker, Simone Griesmayr, Anders Drachen*, Rafet Sifa

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level-or missionbased structure. Furthermore, visualization of the results of analysis are essential to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression analysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the content of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Additionally, player performance as a function of progression is evaluated across a number of key metrics.

Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
PublisherSpringer Verlag Heidelberg
Pages90-101
Number of pages12
ISBN (Print)9783319460994
DOIs
Publication statusPublished - 2016
Event15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016 - Vienna, Austria
Duration: 28 Sep 201630 Sep 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016
Country/TerritoryAustria
CityVienna
Period28/09/1630/09/16

Keywords

  • Cluster analysis
  • Game analytics
  • Player behavior
  • Playstyle
  • Progression
  • Visualization

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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