Abstract
Mobile apps and the gaming industry experienced continuous growth and popularity over the last couple of years. While children have always played games for fun, researchers, recognized the promising possibilities behind games in the field of education. As nearly every child is in possession of a mobile device today, the sector of digital game-based learning is of special interest. Since primary school pupils often find it difficult to acquire good language skills, this research study deals with the creation of a prototype for tablets to support language training within primary schools. For the evaluation, a field test among children in Austria was conducted in order to see whether benefits could be observed. The extremely positive field test strengthened our approach and further motivated the participants to play the game even after the test was finished.
Original language | English |
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Title of host publication | Proceedings of EdMedia: World Conference on Educational Media and Technology |
Place of Publication | Amsterdam |
Pages | 1202-1210 |
Publication status | Published - 25 Jun 2018 |
Fields of Expertise
- Information, Communication & Computing