GameStory task at mediaeval 2019

Mathias Lux, Michael Riegler, Duc Tien Dang-Nguyen, Johanna Pirker, Martin Potthast, Pål Halvorsen

Research output: Contribution to journalConference articlepeer-review


Game video streams are watched by millions, so that, meanwhile, one can make a living from broadcasting and commenting video games, whereas some have become professional e-sports athletes. E-sports leagues and tournaments have emerged worldwide, where players compete in controlled environments, streaming the matches online, and allowing the audience to discuss and criticize the gameplay. In the GameStory task, held for the second time at MediaEval, we foster research into this exciting domain. Our focus is on analyzing and summarizing video game streams. With the help of, we compiled a high-quality dataset of a Counter-Strike: Global Offensive tournament alongside ground truth labels for two analysis tasks, forming a basis for summarization.

Original languageEnglish
Number of pages3
JournalCEUR Workshop Proceedings
Publication statusPublished - 2019
Event2019 Working Notes of the MediaEval Workshop: MediaEval 2019 - Sophia Antipolis, France
Duration: 27 Oct 201930 Oct 2019

ASJC Scopus subject areas

  • Computer Science(all)


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