FlowGames

Jakob Santner, Manuel Werlberger, Thomas Mauthner, Paier Wolfgang, Horst Bischof

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

LanguageEnglish
Title of host publicationProceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010
Publisher.
Pages25-31
StatusPublished - 2010
Event1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010 - San Francisco, California, United States
Duration: 13 Jun 201018 Jun 2010

Conference

Conference1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010
CountryUnited States
CitySan Francisco, California
Period13/06/1018/06/10

Cite this

Santner, J., Werlberger, M., Mauthner, T., Wolfgang, P., & Bischof, H. (2010). FlowGames. In Proceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010 (pp. 25-31). ..

FlowGames. / Santner, Jakob; Werlberger, Manuel; Mauthner, Thomas; Wolfgang, Paier; Bischof, Horst.

Proceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010. ., 2010. p. 25-31.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Santner, J, Werlberger, M, Mauthner, T, Wolfgang, P & Bischof, H 2010, FlowGames. in Proceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010. ., pp. 25-31, 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010, San Francisco, California, United States, 13/06/10.
Santner J, Werlberger M, Mauthner T, Wolfgang P, Bischof H. FlowGames. In Proceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010. . 2010. p. 25-31
Santner, Jakob ; Werlberger, Manuel ; Mauthner, Thomas ; Wolfgang, Paier ; Bischof, Horst. / FlowGames. Proceedings of 1st Int. Workshop on Computer Vision for Computer Games (CVCG) in conjunction with IEEE CVPR 2010. ., 2010. pp. 25-31
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