Exploratory and collaborative learning scenarios in virtual world using unity-based technology

Karin Wilding, Vanessa Chang, Christian Gütl

Research output: Contribution to conferencePaper

Abstract

This paper focuses on learning tools developed for the integration in virtual learning worlds that enable instructors to create in-world scenarios more easily. The tools were implemented in consideration of several learning concepts on exploratory, collaborative and challenge-based approaches. It elaborates on the design and development of a virtual world project on two platforms, namely Unity and Open Wonderland which is based on an Egyptian learning world. Users explore the world to find, explore and discard information. Through the process of identification and elimination a story is formed. Users can share information and collaborate with other users in- world and the tasks are supported by tools embedded in the virtual world, such as Textchat, Itemboard and Chatbot. The virtual world in Unity has addressed some of the issues raised in Open Wonderland such as the graphics enhancements, level of interactivities and lessons learned from the first prototype.

Original languageEnglish
Pages320-330
Number of pages11
Publication statusPublished - 1 Jan 2019
Event32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education - Perth, Australia
Duration: 30 Nov 20153 Dec 2015

Conference

Conference32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education
Abbreviated titleASCILITE 2015
CountryAustralia
CityPerth
Period30/11/153/12/15

Keywords

  • Challenge
  • Collaboration
  • Exploratory
  • Games-based Learning
  • Virtual Worlds

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Education

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