Does Gamification in MOOC Discussion Forums Work?

Matthias Reischer, Mohammad Khalil, Martin Ebner

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC’s key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamifi-cation elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification ele-ments can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.
Original languageEnglish
Title of host publicationDigital Education: Out to the World and Back to the Campus
PublisherSpringer International Publishing AG
ISBN (Electronic)978-3-319-59044-8
ISBN (Print)978-3-319-59043-1
Publication statusPublished - 22 May 2017
Event5th European MOOCs Stakeholders Summit - Madrid, Spain
Duration: 22 May 201726 May 2017

Publication series

NameLecture Notes in Computer Science


Conference5th European MOOCs Stakeholders Summit
Abbreviated titleEMOOCs 2017

Fields of Expertise

  • Information, Communication & Computing

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