Does Gamification in MOOC Discussion Forums Work?

Matthias Reischer, Mohammad Khalil, Martin Ebner

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC’s key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamifi-cation elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification ele-ments can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.
Original languageEnglish
Title of host publicationDigital Education: Out to the World and Back to the Campus
PublisherSpringer International Publishing AG
Pages95-101
ISBN (Electronic)978-3-319-59044-8
ISBN (Print)978-3-319-59043-1
DOIs
Publication statusPublished - 22 May 2017
Event5th European MOOCs Stakeholders Summit - Madrid, Spain
Duration: 22 May 201726 May 2017

Publication series

NameLecture Notes in Computer Science
Volume10254

Conference

Conference5th European MOOCs Stakeholders Summit
Abbreviated titleEMOOCs 2017
CountrySpain
CityMadrid
Period22/05/1726/05/17

Fields of Expertise

  • Information, Communication & Computing

Cite this

Reischer, M., Khalil, M., & Ebner, M. (2017). Does Gamification in MOOC Discussion Forums Work? In Digital Education: Out to the World and Back to the Campus (pp. 95-101). (Lecture Notes in Computer Science; Vol. 10254). Springer International Publishing AG . https://doi.org/10.1007/978-3-319-59044-8_11