Abstract
Learning the concepts of constraint solving and configuration is often a effortful task since it requires the development of a basic understanding of configuration rule semantics. Also, students engaged in topic-related courses have to tackle the challenge of understanding formal configuration knowledge representations. In this paper we introduce a gamification-based environment (ConGuess) that can help to learn configuration rule semantics. This environment is based on the idea of presenting configuration knowledge to game players (learners) and let players figure out correct solutions.
Original language | English |
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Title of host publication | 26th ACM International Systems and Software Product Line Conference, SPLC 2022 - Proceedings |
Editors | Alexander Felfernig, Lidia Fuentes, Jane Cleland-Huang, Wesley K.G. Assuncao, Wesley K.G. Assuncao, Clement Quinton, Jianmei Guo, Klaus Schmid, Marianne Huchard, Inmaculada Ayala, Jose Miguel Rojas, Viet-Man Le, Jose Miguel Horcas |
Publisher | Association of Computing Machinery |
Pages | 156-157 |
Number of pages | 2 |
Volume | B |
ISBN (Electronic) | 978-1-4503-9206-8 |
DOIs | |
Publication status | Published - 12 Sept 2022 |
Event | 26th ACM International Systems and Software Product Line Conference: ASPLC 2022 - Graz, Austria Duration: 12 Sept 2022 → 16 Sept 2022 http://2022.splc.net/ |
Conference
Conference | 26th ACM International Systems and Software Product Line Conference |
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Abbreviated title | SPLC'22 |
Country/Territory | Austria |
City | Graz |
Period | 12/09/22 → 16/09/22 |
Internet address |
Keywords
- e-learning
- gamification
- knowledge-based configuration
ASJC Scopus subject areas
- Software