Abstract
Our contribution and the focus of this article is a visualization based on parallax barriers with (I) a-priori optimized barrier patterns and (II) an iterative calibration algorithm to further reduce visualization errors introduced by production inaccuracies. The result is an optimized 3D stereoscopic display perfectly integrated into its environment such that a single user in the simulator environment sees a stereoscopic image without having to wear specialized eye-wear.
Original language | English |
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Pages | 283 |
Number of pages | 291 |
Publication status | Published - 29 Feb 2016 |
Event | 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Rome, Italy Duration: 27 Feb 2016 → 29 Feb 2016 |
Conference
Conference | 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications |
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Country | Italy |
City | Rome |
Period | 27/02/16 → 29/02/16 |
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Keywords
- Driving Simulator
- Parallax Barrier
- Optimization
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
Fields of Expertise
- Information, Communication & Computing
Treatment code (Nähere Zuordnung)
- Application
Cite this
Building a Driving Simulator with Parallax Barrier Displays. / Schinko, Christoph; Peer, Markus; Hammer, Daniel; Pirstinger, Matthias; Lex, Cornelia; Koglbauer, Ioana Victoria; Eichberger, Arno; Holzinger, Jürgen; Eggeling, Eva; Fellner, Wolf-Dietrich; Ullrich, Torsten.
2016. 283 Paper presented at 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Rome, Italy.Research output: Contribution to conference › Paper › Research › peer-review
}
TY - CONF
T1 - Building a Driving Simulator with Parallax Barrier Displays
AU - Schinko, Christoph
AU - Peer, Markus
AU - Hammer, Daniel
AU - Pirstinger, Matthias
AU - Lex, Cornelia
AU - Koglbauer, Ioana Victoria
AU - Eichberger, Arno
AU - Holzinger, Jürgen
AU - Eggeling, Eva
AU - Fellner, Wolf-Dietrich
AU - Ullrich, Torsten
PY - 2016/2/29
Y1 - 2016/2/29
N2 - In this paper, we present an optimized 3D stereoscopic display based on parallax barriers for a driving simulator. The overall purpose of the simulator is to enable user studies in a reproducible environment under controlled conditions to test and evaluate advanced driver assistance systems.Our contribution and the focus of this article is a visualization based on parallax barriers with (I) a-priori optimized barrier patterns and (II) an iterative calibration algorithm to further reduce visualization errors introduced by production inaccuracies. The result is an optimized 3D stereoscopic display perfectly integrated into its environment such that a single user in the simulator environment sees a stereoscopic image without having to wear specialized eye-wear.
AB - In this paper, we present an optimized 3D stereoscopic display based on parallax barriers for a driving simulator. The overall purpose of the simulator is to enable user studies in a reproducible environment under controlled conditions to test and evaluate advanced driver assistance systems.Our contribution and the focus of this article is a visualization based on parallax barriers with (I) a-priori optimized barrier patterns and (II) an iterative calibration algorithm to further reduce visualization errors introduced by production inaccuracies. The result is an optimized 3D stereoscopic display perfectly integrated into its environment such that a single user in the simulator environment sees a stereoscopic image without having to wear specialized eye-wear.
KW - Driving Simulator
KW - Parallax Barrier
KW - Optimization
M3 - Paper
SP - 283
ER -