Beyond the horizon: Integrating immersive learning environments in the everyday classroom

Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

As Immersive Learning research gains traction, questions arise about how educational Virtual and Augmented Realities can be transferred from laboratory settings and pilot projects into everyday teaching. This paper analyzes existing pedagogical frameworks to identify influencing factors and challenges relevant to teaching and learning with immersive learning environments. We distinguish Immersive Learning as individual learning processes supported by immersive technology and Immersive Teaching as the process of teaching with immersive technology. We subsume learner-specific influences (micro-level), teacher- and classroom-specific influences (meso-level) and institutional and governmental factors (macro-level) for Immersive Teaching and Learning. We conclude that, while investigating isolated variables is important for basic research, efforts integrating Virtual and Augmented Reality in everyday classrooms raise new challenges and questions for future research on the complex relationship between various factors.

Original languageEnglish
Title of host publicationProceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021
EditorsDaphne Economou, Anasol Pena-Rios, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers
ISBN (Electronic)9781734899528
DOIs
Publication statusPublished - 17 May 2021
Event7th International Conference of the Immersive Learning Research Network: iLRN 2021 - Virtual, United States
Duration: 17 May 202110 Jun 2021

Conference

Conference7th International Conference of the Immersive Learning Research Network
Abbreviated title iLRN 2021
Country/TerritoryUnited States
CityVirtual
Period17/05/2110/06/21

Keywords

  • augmented reality
  • educational framework
  • immersive learning
  • immersive teaching
  • virtual reality

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • Media Technology
  • Education

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