An Interactive Chess-Puzzle-Simulation for Computer Science Education

Michael Holly, Jan Heliodor Tscherko, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

The hype around the series 'The Queen's Gambit' led to a boom in playing chess. The game enhances strategic thinking, stimulates intellectual creativity, and improves problem-solving. These skills are increasingly in demand and also essential in the field of computer science (CS). Traditional teaching approaches are often insufficient to teach CS concepts. Interactive and digital experiences can be used to create an exciting, engaging, and realistic learning environment. In this paper, we explore the potential of a chess-based learning approach to increase motivation in CS. The application includes an interactive chess-puzzle simulation to teach the concept of state machines using a chessboard as an input field. We present a study with 35 students for evaluating the students' motivation, emotions, and workload with a focus on the learning experience. The results indicate a positive impact on the learning process and engage students in learning computer science.

Original languageEnglish
Title of host publicationProceedings of 2022 8th International Conference of the Immersive Learning Research Network, iLRN 2022
EditorsAndreas Dengel, Marie-Luce Bourguet, Daniela Pedrosa, James Hutson, Kai Erenli, Daphne Economou, Anasol Pena-Rios, Jonathon Richter
PublisherInstitute of Electrical and Electronics Engineers
Number of pages5
ISBN (Electronic)9781734899528
DOIs
Publication statusPublished - 2022
Event8th International Conference of the Immersive Learning Research Network: iLRN 2022 - Vienna, Virtual, Austria
Duration: 30 May 20224 Jun 2022

Conference

Conference8th International Conference of the Immersive Learning Research Network
Abbreviated titleiLRN 2022
Country/TerritoryAustria
CityVienna, Virtual
Period30/05/224/06/22

Keywords

  • chess game
  • computer science education
  • e-learning
  • learning

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Education

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