Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

Pedro Santos, Martin Ritz, Constanze Fuhrmann, Rafael Monroy Rodriguez, Hendrik Schmedt, Reimar Tausch, Matevz Domajnko, Martin Knuth, Dieter W. Fellner

Research output: Chapter in Book/Report/Conference proceedingOther chapter contributionResearchpeer-review

Abstract

In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.
LanguageUndefined/Unknown
Title of host publicationMixed Reality and Gamification for Cultural Heritage
PublisherSpringer International Publishing AG
Pages99-128
Number of pages30
DOIs
StatusPublished - 2017

Fields of Expertise

  • Information, Communication & Computing

Cite this

Santos, P., Ritz, M., Fuhrmann, C., Monroy Rodriguez, R., Schmedt, H., Tausch, R., ... Fellner, D. W. (2017). Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. In Mixed Reality and Gamification for Cultural Heritage (pp. 99-128). Springer International Publishing AG . https://doi.org/10.1007/978-3-319-49607-8 4

Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. / Santos, Pedro; Ritz, Martin; Fuhrmann, Constanze; Monroy Rodriguez, Rafael; Schmedt, Hendrik; Tausch, Reimar; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W.

Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , 2017. p. 99-128.

Research output: Chapter in Book/Report/Conference proceedingOther chapter contributionResearchpeer-review

Santos, P, Ritz, M, Fuhrmann, C, Monroy Rodriguez, R, Schmedt, H, Tausch, R, Domajnko, M, Knuth, M & Fellner, DW 2017, Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. in Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , pp. 99-128. https://doi.org/10.1007/978-3-319-49607-8 4
Santos P, Ritz M, Fuhrmann C, Monroy Rodriguez R, Schmedt H, Tausch R et al. Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. In Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG . 2017. p. 99-128 https://doi.org/10.1007/978-3-319-49607-8 4
Santos, Pedro ; Ritz, Martin ; Fuhrmann, Constanze ; Monroy Rodriguez, Rafael ; Schmedt, Hendrik ; Tausch, Reimar ; Domajnko, Matevz ; Knuth, Martin ; Fellner, Dieter W. / Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. Mixed Reality and Gamification for Cultural Heritage. Springer International Publishing AG , 2017. pp. 99-128
@inbook{b4e9ba0663b844799d0e50fef8043194,
title = "Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges",
abstract = "In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.",
author = "Pedro Santos and Martin Ritz and Constanze Fuhrmann and {Monroy Rodriguez}, Rafael and Hendrik Schmedt and Reimar Tausch and Matevz Domajnko and Martin Knuth and Fellner, {Dieter W.}",
year = "2017",
doi = "10.1007/978-3-319-49607-8 4",
language = "undefiniert/unbekannt",
pages = "99--128",
booktitle = "Mixed Reality and Gamification for Cultural Heritage",
publisher = "Springer International Publishing AG",
address = "Schweiz",

}

TY - CHAP

T1 - Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges

AU - Santos, Pedro

AU - Ritz, Martin

AU - Fuhrmann, Constanze

AU - Monroy Rodriguez, Rafael

AU - Schmedt, Hendrik

AU - Tausch, Reimar

AU - Domajnko, Matevz

AU - Knuth, Martin

AU - Fellner, Dieter W.

PY - 2017

Y1 - 2017

N2 - In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.

AB - In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D has proven to be a promising approach to enable precise reconstructions of cultural heritage objects. Even though 3D technologies and postprocessing tools are widespread and approaches to semantic enrichment and Storage of 3D models are just emerging, only few approaches enable mass capture and computation of 3D virtual models from zoological and archeological findings. To illustrate how future 3D mass digitization systems may look like, we introduce CultLab3D, a recent approach to 3D mass digitization, annotation, and archival storage by the Competence Center for Cultural Heritage Digitization at the Fraunhofer Institute for Computer Graphics Research IGD. CultLab3D can be regarded as one of the first feasible approaches worldwide to enable fast, efficient, and cost-effective 3D digitization. lt specifically designed to automate the entire process and thus allows to scan and archive large amounts of heritage objects for documentation and preservation in the best possible quality, taking advantage of integrated 30 visualization and annotation within regular Web browsers using technologies such as WebGI and X3D.

U2 - 10.1007/978-3-319-49607-8 4

DO - 10.1007/978-3-319-49607-8 4

M3 - Sonstiger Beitrag in Buch/Bericht/Konferenzband

SP - 99

EP - 128

BT - Mixed Reality and Gamification for Cultural Heritage

PB - Springer International Publishing AG

ER -