A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Abstract

Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage...
Original languageEnglish
Title of host publicationProceedings of EdMedia + Innovate Learning 2019
Place of PublicationAmsterdam, Netherlands
PublisherAssociation for the Advancement of Computing in Education
Pages901-911
Number of pages11
Publication statusPublished - 1 Jun 2019

Fields of Expertise

  • Information, Communication & Computing

Cite this

Kommetter, C., & Ebner, M. (2019). A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In Proceedings of EdMedia + Innovate Learning 2019 (pp. 901-911). Amsterdam, Netherlands: Association for the Advancement of Computing in Education.

A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. / Kommetter, Christopher; Ebner, Martin.

Proceedings of EdMedia + Innovate Learning 2019. Amsterdam, Netherlands : Association for the Advancement of Computing in Education, 2019. p. 901-911.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Kommetter, C & Ebner, M 2019, A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. in Proceedings of EdMedia + Innovate Learning 2019. Association for the Advancement of Computing in Education, Amsterdam, Netherlands, pp. 901-911.
Kommetter C, Ebner M. A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. In Proceedings of EdMedia + Innovate Learning 2019. Amsterdam, Netherlands: Association for the Advancement of Computing in Education. 2019. p. 901-911
Kommetter, Christopher ; Ebner, Martin. / A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review. Proceedings of EdMedia + Innovate Learning 2019. Amsterdam, Netherlands : Association for the Advancement of Computing in Education, 2019. pp. 901-911
@inproceedings{4bfb986ce03f415a8bbdb3ea85c55980,
title = "A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review",
abstract = "Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage...",
author = "Christopher Kommetter and Martin Ebner",
year = "2019",
month = "6",
day = "1",
language = "English",
pages = "901--911",
booktitle = "Proceedings of EdMedia + Innovate Learning 2019",
publisher = "Association for the Advancement of Computing in Education",
address = "United States",

}

TY - GEN

T1 - A Pedagogical Framework for Mixed Reality in Classrooms based on a Literature Review

AU - Kommetter, Christopher

AU - Ebner, Martin

PY - 2019/6/1

Y1 - 2019/6/1

N2 - Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage...

AB - Virtual reality devices are not an invention of the previous years. In fact, those are applicable since the 60s and therefore many scholars have elaborated in the potential of virtual reality as a learning platform. There are many diverse ways to integrate these techniques into the classroom. Affordable devices in combination with concepts like making legitimate the usage for learning. Pedagogical motivation factors like collaborations and gamification amply justify the usage of modern VR technologies as a learning platform. A variety of application have been used already in classrooms but in higher education, there is a need to catch up. Those examples have been divided by the way they make use of virtual systems and how they provide supervision. This literature review describes the functional classification of virtual reality, how it typically applies to learning and how it represents the key features for a didactically valuable usage...

UR - https://www.researchgate.net/publication/334451940_A_Pedagogical_Framework_for_Mixed_Reality_in_Classrooms_based_on_a_Literature_Review

M3 - Conference contribution

SP - 901

EP - 911

BT - Proceedings of EdMedia + Innovate Learning 2019

PB - Association for the Advancement of Computing in Education

CY - Amsterdam, Netherlands

ER -