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  • Johanna Pirker
2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study

Pirker, J., Lesjak, I. & Gütl, C., 2017, In : International Journal of Online Engineering . 13, 8, p. 106-120

Research output: Contribution to journalArticleResearchpeer-review

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. p. 620-633 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2017 special tracks preface

Pirker, J. & Khosmood, F., 1 Jan 2017, In : Communications in Computer and Information Science. 725, p. XI-XII

Research output: Contribution to journalEditorialResearchpeer-review

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Cham: Springer International Publishing AG , p. 443-454 8 p. (Advances in Intelligent Systems and Computing; vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. p. 482-484 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. p. 155-169 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. p. 10-14 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (eds.). Springer-Verlag Italia, p. 256-268 13 p. (Advances in Intelligent Systems and Computing; vol. 545).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2018

Analyzing Player Networks in Destiny

Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., 2018, In : Entertainment Computing. 25, p. 72-83

Research output: Contribution to journalArticleResearchpeer-review

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study

Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, p. 1029-1043 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom

Maderer, J., Pirker, J. & Gütl, C., 2018, The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1. Tsiatsos, T. & Auer, M. E. (eds.). Springer-Verlag Italia, p. 778-789 12 p. (Advances in Intelligent Systems and Computing; vol. 916).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2018 special tracks preface

Pirker, J. & Fowler, A., 1 Jan 2018, In : Communications in Computer and Information Science. 840, p. xi-xii

Research output: Contribution to journalEditorialResearchpeer-review

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity

Schiller, M., Wallner, G., Schinnerl, C., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 2018, In : IEEE Transactions on Games.

Research output: Contribution to journalArticleResearchpeer-review

Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning

Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mar 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 2. p. 935-957 23 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

PTD: Player Type Design to Foster Engaging and Playful Learning

Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, p. 487-498

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

sCool - A Mobile Flexible Learning Environment

Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, p. 72-84

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, p. 729-740

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Aspects of the Game Development Process in the Global Gam Jam

Pirker, J., Lesjak, I., Punz, A. & Drachen, A., 2018, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Network Analysis in Games User Research

Pirker, J., 22 Mar 2018, Games User Research. Oxford University Press, p. 491-499 9 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

2019

Beyond the individual: Understanding social structures of an online player matchmaking website

Wallner, G., Schinnerl, C., Schiller, M. H., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 1 May 2019, In : Entertainment Computing. 30, 14 p., 100284.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Foreword

Khosmood, F., Apperley, T., Pirker, J. & Deterding, S., 26 Aug 2019, In : ACM International Conference Proceeding Series. 104.

Research output: Contribution to journalEditorialResearchpeer-review

MaroonVR—An Interactive and Immersive Virtual Reality Physics

Pirker, J., 2019, Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Scool - Game-based learning in computer science class A case study in secondary education

Steinmaurer, A., Pirker, J. & Gütl, C., 1 Jan 2019, In : International Journal of Engineering Pedagogy. 9, 2, p. 35-50 16 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Social interactions in game jams: A jammer recommender tool

Pirker, J., Punz, A. & Kopf, J., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association of Computing Machinery, 71. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Video Games and their Correlation to Empathy: How to teach and experience empathic emotion

Endah Wulansari, O. D., Pirker, J., Kopf, J. & Gütl, C., 2019, Proceedings of ICL 2019 - The Challenges of the Digital Transformation in Education. Springer, 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Virtual Reality STEM Education from a Teacher’s Perspective

Pirker, J., Holly, M., Almer, H., Gütl, C. & Belcher, J. W., 2019, iLRN 2019 London, Workshop, Long and Short Paper, and Poster Proceedings: from the Fifth Immersive. 5 ed. Verlag der Technischen Universität Graz, 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review