Find Research Outputs

Search concepts
Selected filters

Publication Year

  • 2020
  • 2019
  • 2017
  • 2016

Author

  • Johanna Pirker
2016

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , p. 139-149

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Evaluating Experiences in different Virtual Reality Setups

Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Vol. 15. p. 115-125

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Exploratory and Collaborative Learning Experience in Immersive Environments

Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , p. 3-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Group Forming Processes – Experiences and Best Practice from Different Game Jams

Pirker, J. & Voll, K., 2016, Workshops on Game Jams, Hackathons, and Game Creation Events at FDG 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2

Pirker, J., Griesmayr, S., Drachen, A. & Sifa, R., Sep 2016, 15th International Conference on Entertainment Computing. Springer International Publishing AG

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Individual versus collaborative learning in a virtual world

Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics Engineers

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny

Rattinger, A., Wallner, G., Drachen, A., Pirker, J. & Sifa, R., Sep 2016, International Conference on Entertainment Computing. Springer International Publishing AG , p. 77-89

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Interdisciplinary and International Game Projects for Creative Learning

Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, p. 29-34

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Optical Character Recognition of Old Fonts – A Case Study

Pirker, J. & Wurzinger, G., 2016, In : The IPSI BgD Transactions on Advanced Research.

Research output: Contribution to journalArticleResearchpeer-review

Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective

Kunzmann, C., Schmidt, A. & Pirker, J., 2016, Proceedings of the 21st European Conference on Pattern Languages of Programs. p. 19 1 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

The Value of Game Prototyping Projects for Students and Industry

Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, p. 54-57

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM

Fowler, A., Pirker, J., Pollock, I., de Paula, B. C., Echeveste, M. E. & Gómez, M. J., 2016, Proceedings of the 2016 ITiCSE Working Group Reports. p. 119-135 17 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study

Pirker, J., Lesjak, I. & Gütl, C., 2017, In : International Journal of Online Engineering . 13, 8, p. 106-120

Research output: Contribution to journalArticleResearchpeer-review

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. p. 620-633 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2017 special tracks preface

Pirker, J. & Khosmood, F., 1 Jan 2017, In : Communications in Computer and Information Science. 725, p. XI-XII

Research output: Contribution to journalEditorialResearchpeer-review

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Cham: Springer International Publishing AG , p. 443-454 8 p. (Advances in Intelligent Systems and Computing; vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. p. 482-484 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. p. 155-169 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. p. 10-14 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (eds.). Springer-Verlag Italia, p. 256-268 13 p. (Advances in Intelligent Systems and Computing; vol. 545).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2019

Beyond the individual: Understanding social structures of an online player matchmaking website

Wallner, G., Schinnerl, C., Schiller, M. H., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 1 May 2019, In : Entertainment Computing. 30, 14 p., 100284.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Foreword

Khosmood, F., Apperley, T., Pirker, J. & Deterding, S., 26 Aug 2019, In : ACM International Conference Proceeding Series. 104.

Research output: Contribution to journalEditorialResearchpeer-review

MaroonVR—An Interactive and Immersive Virtual Reality Physics

Pirker, J., 2019, Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education. Springer

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Scool - Game-based learning in computer science class A case study in secondary education

Steinmaurer, A., Pirker, J. & Gütl, C., 1 Jan 2019, In : International Journal of Engineering Pedagogy. 9, 2, p. 35-50 16 p.

Research output: Contribution to journalArticleResearchpeer-review

Open Access

Social interactions in game jams: A jammer recommender tool

Pirker, J., Punz, A. & Kopf, J., 26 Aug 2019, Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019. Khosmood, F., Pirker, J., Apperley, T. & Deterding, S. (eds.). Association of Computing Machinery, 71. (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Video Games and their Correlation to Empathy: How to teach and experience empathic emotion

Endah Wulansari, O. D., Pirker, J., Kopf, J. & Gütl, C., 2019, Proceedings of ICL 2019 - The Challenges of the Digital Transformation in Education. Springer, 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Virtual Reality STEM Education from a Teacher’s Perspective

Pirker, J., Holly, M., Almer, H., Gütl, C. & Belcher, J. W., 2019, iLRN 2019 London, Workshop, Long and Short Paper, and Poster Proceedings: from the Fifth Immersive. 5 ed. Verlag der Technischen Universität Graz, 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review