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  • Johanna Pirker
2016

A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation

Morales, M., Amado-Salvatierra, H., Hernandez Rizzardini, R., Pirker, J. & Gütl, C., Jul 2016, International Workshop on Learning Technology for Education in Cloud. Springer International Publishing AG , p. 139-149

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Evaluating Experiences in different Virtual Reality Setups

Settgast, V., Pirker, J., Gütl, C., Lontschar, S. & Maggale, S., Sep 2016, Entertainment Computing - ICEC 2016: Proceedings of the 15th IFIP TC 14 International Conference on Entertainment Computing. Springer Nature, Vol. 15. p. 115-125

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Exploratory and Collaborative Learning Experience in Immersive Environments

Gütl, C., Tomes, L. M., Pirker, J. & Chang, V., 2016, International Conference on Immersive Learning. Springer International Publishing AG , p. 3-16

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Group Forming Processes – Experiences and Best Practice from Different Game Jams

Pirker, J. & Voll, K., 2016, Workshops on Game Jams, Hackathons, and Game Creation Events at FDG 2015.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2

Pirker, J., Griesmayr, S., Drachen, A. & Sifa, R., Sep 2016, 15th International Conference on Entertainment Computing. Springer International Publishing AG

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Individual versus collaborative learning in a virtual world

Pürcher, P., Höfler, M., Pirker, J., Tomes, L. M., Ischebeck, A. & Gütl, C., 2016, 39th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO). Institute of Electrical and Electronics Engineers

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny

Rattinger, A., Wallner, G., Drachen, A., Pirker, J. & Sifa, R., Sep 2016, International Conference on Entertainment Computing. Springer International Publishing AG , p. 77-89

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Interdisciplinary and International Game Projects for Creative Learning

Pirker, J., Economou, D. & Gütl, C., 2016, Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education. Association of Computing Machinery, p. 29-34

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Optical Character Recognition of Old Fonts – A Case Study

Pirker, J. & Wurzinger, G., 2016, In : The IPSI BgD Transactions on Advanced Research.

Research output: Contribution to journalArticleResearchpeer-review

Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective

Kunzmann, C., Schmidt, A. & Pirker, J., 2016, Proceedings of the 21st European Conference on Pattern Languages of Programs. p. 19 1 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

The Value of Game Prototyping Projects for Students and Industry

Pirker, J., Kultima, A. & Gütl, C., 2016, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events. Association of Computing Machinery, p. 54-57

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM

Fowler, A., Pirker, J., Pollock, I., de Paula, B. C., Echeveste, M. E. & Gómez, M. J., 2016, Proceedings of the 2016 ITiCSE Working Group Reports. p. 119-135 17 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2017

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study

Pirker, J., Lesjak, I. & Gütl, C., 2017, In : International Journal of Online Engineering . 13, 8, p. 106-120

Research output: Contribution to journalArticleResearchpeer-review

Gesture-Based Interactions in Video Games with the Leap Motion Controller

Pirker, J., Pojer, M., Holzinger, A. & Gütl, C., 2017, International Conference on Human-Computer Interaction. p. 620-633 14 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2017 special tracks preface

Pirker, J. & Khosmood, F., 1 Jan 2017, In : Communications in Computer and Information Science. 725, p. XI-XII

Research output: Contribution to journalEditorialResearchpeer-review

Improving Physics Education through different Immersive and Engaging Laboratory Setups

Pirker, J., Holly, M., Hipp, P., König, C., Jeitler, D. & Gütl, C., 2017, Interactive Mobile Communication, Technologies and Learning: Proceedings of the 11th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Cham: Springer International Publishing AG , p. 443-454 8 p. (Advances in Intelligent Systems and Computing; vol. 725).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Maroon VR: A Room-Scale Physics Laboratory Experience

Pirker, J., Lesjak, I. & Gütl, C., 2017, Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on. p. 482-484 3 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

Hutzler, A., Wagner, R., Pirker, J. & Gütl, C., 2017, International Conference on Immersive Learning. p. 155-169 15 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social network analysis of the global game jam network

Pirker, J., Khosmood, F. & Gütl, C., 2017, Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events. p. 10-14 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Using persuasive system design principles to evaluate two next generation digital learning environments

Cheong, C., Filippou, J., Cheong, F., Pirker, J. & Gütl, C., 1 Jan 2017, Interactive Collaborative Learning - Proceedings of the 19th ICL Conference - Volume 2. Auer, M. E., Uhomoibhi, J. & Guralnick, D. (eds.). Springer-Verlag Italia, p. 256-268 13 p. (Advances in Intelligent Systems and Computing; vol. 545).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

2018

Analyzing Player Networks in Destiny

Pirker, J., Rattinger, A., Drachen, A. & Sifa, R., 2018, In : Entertainment Computing. 25, p. 72-83

Research output: Contribution to journalArticleResearchpeer-review

An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality-A Comparative Study

Pirker, J., Lesjak, I., Parger, M. & Gütl, C., 2018, Online Engineering Internet of Things. Springer, p. 1029-1043 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

Enhanced Assessment Approaches in Immersive Environments: Meeting Competency-Oriented Requirements in the Classroom

Maderer, J., Pirker, J. & Gütl, C., 2018, The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1. Tsiatsos, T. & Auer, M. E. (eds.). Springer-Verlag Italia, p. 778-789 12 p. (Advances in Intelligent Systems and Computing; vol. 916).

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

iLRN 2018 special tracks preface

Pirker, J. & Fowler, A., 1 Jan 2018, In : Communications in Computer and Information Science. 840, p. xi-xii

Research output: Contribution to journalEditorialResearchpeer-review

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity

Schiller, M., Wallner, G., Schinnerl, C., Monte Calvo, A., Pirker, J., Sifa, R. & Drachen, A., 2018, In : IEEE Transactions on Games.

Research output: Contribution to journalArticleResearchpeer-review

Motivational active learning in blended and virtual learning scenarios: Engaging students in digital learning

Pirker, J., Riffnaller-Schiefer, M., Tomes, L. M. & Gütl, C., 2 Mar 2018, Online Course Management: Concepts, Methodologies, Tools, and Applications. IGI Global, Vol. 2. p. 935-957 23 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review

PTD: Player Type Design to Foster Engaging and Playful Learning

Pirker, J., Gütl, C. & Löffler, J., 2018, Teaching and Learning in a Digital World: ICL 2017. Springer, p. 487-498

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

sCool - A Mobile Flexible Learning Environment

Kojic, A., Kojic, M., Pirker, J., Gütl, C., Mentzelopoulos, M. & Economou, D., 2018, iLRN 2018 Montana: Workshop, Long and Short Paper, and Poster Proceedings from the Fourth Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, p. 72-84

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Open Access

sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Steinmaurer, A., Pirker, J. & Gütl, C., 2018, Proceedings of ICL 2018 - The Challenges of the Digital Transformation in Education. Springer, p. 729-740

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Aspects of the Game Development Process in the Global Gam Jam

Pirker, J., Lesjak, I., Punz, A. & Drachen, A., 2018, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events.

Research output: Chapter in Book/Report/Conference proceedingConference contributionResearchpeer-review

Social Network Analysis in Games User Research

Pirker, J., 22 Mar 2018, Games User Research. Oxford University Press, p. 491-499 9 p.

Research output: Chapter in Book/Report/Conference proceedingChapterResearchpeer-review