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Reconstructing 3D parameter maps of huge volumes entirely on the GPU is highly desirable due to the offeredcomputation speed-up. However, GPU memory restrictions limit the coverable volume. To overcome thislimitation, a double-buffering strategy in combination with model-based parameter quantification and 3D-TGVregularization is proposed. This combination warrants whole volume reconstruction while maintaining thespeed advantages of GPU-based computation. In contrast to sequential transfers, double-buffering splits thevolume into blocks and overlaps memory transfer and kernel execution concurrently, hiding memory latency.The proposed method is able to reconstruct arbitrary large volumes within 5.3 min/slice, even on a single GPU.
|Publication status||Published - 2019|
|Event||ISMRM 27th Annual Meeting & Exhibition - Palais des congrès de Montréal, Montréal, Canada|
Duration: 11 May 2019 → 16 May 2019
|Conference||ISMRM 27th Annual Meeting & Exhibition|
|Abbreviated title||ISMRM 2019|
|Period||11/05/19 → 16/05/19|
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